I saw Charlie Wilson's War this weekend, and then found out that this great scene was YouTubed from Victor Navone's Blog. Anyway, a big weakness of mine (of many) are hand gestures. They always come off too forced, contrived. I need to learn how to like, not be crappy at that. So during lunch I decided to breakdown a little bit of Phillip "dude I just sharted" Seymour's performance, and try to figure out some of the things that make it work.
Check out my good friend, Trevor's new blogsite for Kraken Studios! He's starting to fill it with some super appealing designs, check out how rad the Kamea design is.
I met Trevor back when we were courting him to come work as an animator for ArenaNet. We sat next to each other for 3 years and he's become one of my best friends. Pretty rad when that kind of thing happens.
Most accomplished cartoonists will tell you that good character design should allow the viewer to recognize a character by its silhouette. Bob Flynn has assembled this line-up of cartoon silhouettes, and you should be able to recognize most if not all of them quite easily.
In that new Office episode last night, there was a scene where Michael and Jan were arguing in front of party guests. The reaction on Andy's face (screen left) here at 0:35 had me in stitches I had to rewind a couple of times, soooo freaking hilarious, and I feel privliged to have that expression grace my page:
Many of my co workers have told how great it is to come home to their kids, especially after a frustrating day. I dont have any kids of my own. But Yeah, I can see that.
So yeah, it seems lately the animation blogosphere has James Baxter fever! Kevin Koch has posted some Baxter pencil tests from when he assisted him on Sinbad. Jim Hull posted some pretty detailed notes from an animation lecture James gave at Dreamworks. And finally, Clay Kaytis has posted the third and final part of his James Baxter interview on the Animation Podcast! James talks about supervising the animation of Belle in "Beauty and the Beast," When he was 23. It's cool because....Wait what? 23?! Like 4 years younger than I am now 23? I quit art!
So here's a choice sequence talked about in the podcast that James worked on in the Prince of Egypt: Burning Bush sequence
Of Sorts. Also, for the people coming here from Stephen Gregory's blog, I'll be putting together a section where you could see the tests I worked on with him during the tutorship. WIP's, notes, all that good stuff, so you don't have to go hunting through archives!
-Art Institute of Seattle grad
-Animation Mentor grad
-Worked in video games at ArenaNet & Gas Powered Games.
-Animated at Blue Sky Studios on Rio & Ice Age 4.
- Currently working at the Walt Disney Animation Studios as a character animator, and a Visual Development trainee.